Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Pandora G

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-07 01:03:16
1d ago
Top hotspot
0P-F3K
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0P-F3K is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Diamond Dogs. (Mercenaires Sans Frontieres.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0P-F3K 5 5 0 2026-04-07 01:03:16
K5F-Z2 4 4 0 2026-03-14 22:04:43
7D-0SQ 3 3 0 2026-04-03 15:33:27
J123546 3 3 0 2026-03-15 19:22:58
2-KF56 2 2 0 2026-03-16 19:44:00
VFK-IV 2 2 0 2026-03-15 19:17:09
FMB-JP 1 1 0 2026-03-12 16:52:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Diamond Dogs. Mercenaires Sans Frontieres. 5
Sensible People Sigma Grindset 2
Federal Navy Academy 2
National Liberation Force Honorable Third Party 2
Phoenix Infernis 2
Applied Anarchy The Initiative. 1
Demonic Retribution The Initiative. 1
Lost Legends The Initiative. 1
The Dark Vanguard Sigma Grindset 1
Watch Eagle Goonswarm Federation 1

Victim hulls

Hull Events
Capsule 5
Svipul 3
Caracal Navy Issue 2
Drake Navy Issue 1
Exequror Navy Issue 1
Osprey Navy Issue 1
Scythe Fleet Issue 1
Hyperion 1
Curse 1
Vexor Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.