Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Karah Hendar

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-31 20:01:51
6d ago
Top hotspot
Thera
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Thera is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: The Holy Church of the Barghest (The Excommunicati).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Thera 7 7 0 2026-03-10 20:57:54
DCI7-7 4 4 0 2026-03-31 20:01:51
E3UY-6 3 3 0 2026-03-30 20:10:09
J173223 2 2 0 2026-03-15 17:07:36
A4L-A2 2 2 0 2026-03-12 20:00:04
8S28-3 2 2 0 2026-03-10 20:34:43
O-2RNZ 2 2 0 2026-03-10 20:08:03
3T7-M8 2 2 0 2026-03-10 19:59:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Holy Church of the Barghest The Excommunicati 5
Beach Boys The Minions. 4
Demonic Retribution The Initiative. 3
Backwater Resources and Distribution The Banana Republic. 2
MonQuSurLaCommode 2
Hold my Bier The Initiative. 2
Space traveles to nowhere 2
Royal Amarr Institute 1
Lone Wormhole Nomad Space is Overrated 1
D-sync D-sync. 1

Victim hulls

Hull Events
Capsule 4
Osprey Navy Issue 3
Absolution 3
Harbinger Navy Issue 2
Imicus Navy Issue 1
Kikimora 1
Pontifex 1
Mobile Depot 1
Legion 1
Kronos 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.