Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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Asilem

Appearances
28
Visible killmail appearances
Distinct pilots
40
Observed pilots in this place
Distinct corps
33
Corporations showing up here
Distinct alliances
12
Alliance footprint
Peak 3h window
07:00–09:59
7 appearances
Peak 6h window
07:00–12:59
11 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: Asilem shows 28 visible killmail appearances in the selected window.
Observed participants: 40 distinct pilots from 33 corporations were observed here.
Prime window: The strongest short window runs around 07:00–09:59 UTC, while the broader sustained window clusters around 07:00–12:59 UTC.
Most active corporation: Aggressive Optimisim appears on 7 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
01:00 1 3 3
03:00 1 1 2
04:00 1 1 1
05:00 2 2 2
07:00 1 1 1
09:00 6 14 12
10:00 1 2 2
12:00 3 3 3
13:00 1 1 1
15:00 2 2 2
17:00 4 7 4
19:00 1 9 7
20:00 1 2 2
22:00 1 1 1
23:00 2 8 7

Window notes

Best 3h window: 07:00–09:59 UTC with 7 appearances.
Best 6h window: 07:00–12:59 UTC with 11 appearances.
Latest visible event: 2026-03-13 05:39:49
Oldest event in window: 2025-08-14 09:46:09

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Fryon Aivo 6 Aggressive Optimisim
Doom's Harbinger 5 Aggressive Optimisim
Seath Aucie 3 Shadow Legion Y
Demori Swoo 3 Shadow Legion Y
mangoleetpvpgr 3 Nano Rhinos
Reyah Auscent 3 Derelik Transportation Authority
Autummnn 3 Who we are isn't important.
Dehee 3 Who we are isn't important.
Molliey 3 Executive Innovations
Decklan Starchaser 2 Drama Llamas

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Fryon Aivo + Doom's Harbinger 4 1
Molliey + Dehee 3 1
Reyah Auscent + Autummnn 3 1
Molliey + Reyah Auscent 3 1
Dehee + Reyah Auscent 3 1
Molliey + Autummnn 3 1
Dehee + Autummnn 3 1
Molliey + Amarine 2 1
Dehee + Amarine 2 1
Maleficous + Reyah Auscent 2 1

Corporation pairs

PairKills togetherHours
Who we are isn't important. + Derelik Transportation Authority 3 3
Who we are isn't important. + Executive Innovations 3 3
Derelik Transportation Authority + Executive Innovations 3 3
Trinity Collective Co. + Executive Innovations 2 2
Perkone + Who we are isn't important. 2 2
Trinity Collective Co. + Who we are isn't important. 2 2
Perkone + Derelik Transportation Authority 2 2
Aggressive Optimisim + Derelik Transportation Authority 2 2
Perkone + Executive Innovations 2 2
Aggressive Optimisim + Executive Innovations 2 2

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 4
Customs Office 3
Heron 3
Outrider 1
Mobile Cynosural Beacon 1
Nergal 1
Stork 1
Stratios 1
Proteus 1
Tengu 1

Victim groups

Corporation / allianceEvents
Imperial Induction 3
Knights of Zeon 3
Shadow Legion Y 2
The Abyss Watchers 2
Per Bellum 2
Republic University 1
R.E.M.N.A.N.T.S 1
Gas Huffer's Union 1
Blood of Valyria 1
Desolate Waste 1