Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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J111918

Appearances
50
Visible killmail appearances
Distinct pilots
113
Observed pilots in this place
Distinct corps
28
Corporations showing up here
Distinct alliances
11
Alliance footprint
Peak 3h window
21:00–23:59
36 appearances
Peak 6h window
21:00–02:59
37 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: J111918 shows 50 visible killmail appearances in the selected window.
Observed participants: 113 distinct pilots from 28 corporations were observed here.
Prime window: The strongest short window runs around 21:00–23:59 UTC, while the broader sustained window clusters around 21:00–02:59 UTC.
Most active corporation: Happy Hotel appears on 27 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
02:00 1 2 2
03:00 1 2 2
04:00 1 5 2
05:00 1 1 1
09:00 1 1 1
10:00 1 1 1
11:00 2 2 2
12:00 3 10 5
16:00 2 3 3
17:00 1 1 1
21:00 2 3 3
22:00 17 47 8
23:00 17 42 6

Window notes

Best 3h window: 21:00–23:59 UTC with 36 appearances.
Best 6h window: 21:00–02:59 UTC with 37 appearances.
Latest visible event: 2026-03-22 16:53:17
Oldest event in window: 2025-08-23 21:40:50

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Zhudeig 10 Happy Hotel
Chilton 10 Bob Wills It
DreamScythe 9 No Vacancies
Jackson Monroe 8 Happy Hotel
Peter Johannsen 7 No Vacancies
Veradium 7 No Vacancies
Berserk Horse 7 No Vacancies
Easton 7 Bob Wills It
Mr Jesterman 6 No Vacancies
Justice Luft 6 No Vacancies

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Peter Johannsen + DreamScythe 7 1
DreamScythe + Berserk Horse 7 1
Veradium + DreamScythe 7 1
Mr Jesterman + Faith Hibra 6 1
Biela Trava + Zen Astar 6 1
Peter Johannsen + Justice Luft 6 1
Peter Johannsen + Berserk Horse 6 1
DreamScythe + Mick Fightmaster 6 1
Mr Jesterman + Berserk Horse 6 1
DreamScythe + Faith Hibra 6 1

Corporation pairs

PairKills togetherHours
Happy Hotel + Krab Team 6 7 1
Bob Wills It + Happy Hotel 4 1
Vigilant Tyrannos + Happy Hotel 3 1
No Vacancies + Happy Hotel 3 1
No Vacancies + Krab Team 6 3 1
Vigilant Tyrannos + Bob Wills It 3 1
Vigilant Tyrannos + SmartBomb Mechanics 2 1
Bob Wills It + SmartBomb Mechanics 2 1
School of Applied Knowledge + DRIFTERBIT 2 1
School of Applied Knowledge + X-Zest Voyage 2 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 11
Amarr Shuttle 4
Zirnitra 3
Naglfar 3
Sabre 2
Absolution 2
Outrider 1
Pioneer Consortium Issue 1
Metamorphosis 1
Naglfar Fleet Issue 1

Victim groups

Corporation / allianceEvents
Happy Hotel 16
X-Zest Voyage 9
Cryonic Origin 3
Management of management 3
Reinforced Everyday 2
State War Academy 2
SmartBomb Mechanics 2
DRIFTERBIT 2
Naval Defence Academy 1
Vestal Keepers 1