Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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I-NGI8

Appearances
57
Visible killmail appearances
Distinct pilots
53
Observed pilots in this place
Distinct corps
21
Corporations showing up here
Distinct alliances
11
Alliance footprint
Peak 3h window
05:00–07:59
22 appearances
Peak 6h window
01:00–06:59
35 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: I-NGI8 shows 57 visible killmail appearances in the selected window.
Observed participants: 53 distinct pilots from 21 corporations were observed here.
Prime window: The strongest short window runs around 05:00–07:59 UTC, while the broader sustained window clusters around 01:00–06:59 UTC.
Most active corporation: What Could Possibly Go Wr0ng. appears on 31 visible killmails here.
What dies here: Mobile Tractor Unit is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 4 9 2
01:00 10 12 6
02:00 4 13 5
03:00 4 4 1
04:00 1 1 1
06:00 16 6 3
07:00 6 7 4
12:00 1 1 1
14:00 1 1 1
15:00 4 7 4
16:00 2 2 2
19:00 1 4 1
20:00 1 3 3
21:00 1 2 2
23:00 1 4 1

Window notes

Best 3h window: 05:00–07:59 UTC with 22 appearances.
Best 6h window: 01:00–06:59 UTC with 35 appearances.
Latest visible event: 2026-03-30 15:20:37
Oldest event in window: 2026-03-05 00:30:21

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
superkings 232 22 Tantrum Runners
muc-off 22 Tantrum Runners
Hunter Ag 11 What Could Possibly Go Wr0ng.
Tackle1 10 What Could Possibly Go Wr0ng.
Uhtred of Bebbanburg 9 What Could Possibly Go Wr0ng.
SkeletonWarrior001 7 forever and ever and ever never never
SkeletonWarrior002 6 forever and ever and ever never never
johnny Agnon 6 What Could Possibly Go Wr0ng.
hunter Agnon 6 What Could Possibly Go Wr0ng.
poggly's child 5 Titan Inc.

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
muc-off + superkings 232 22 1
hunter Agnon + Sihtric Ag 5 1
johnny Agnon + Hunter Ag 4 1
hunter Agnon + Tackle1 4 1
Hunter Ag + poggly's child 4 1
johnny Agnon + poggly's child 4 1
johnny Agnon + Citeless 3 1
Hunter Ag + Citeless 3 1
HellzDuDe + poggly's child 3 1
Hunter Ag + HellzDuDe 3 1

Corporation pairs

PairKills togetherHours
Titan Inc. + What Could Possibly Go Wr0ng. 4 2
The Baby Seal Clubbers + What Could Possibly Go Wr0ng. 3 1
Titan Inc. + The Baby Seal Clubbers 3 1
The Terrifying League Of Dog Fort + Elysians is a bad name 2 1
The Terrifying League Of Dog Fort + Knight of Zero Ultra 2 1
Elysians is a bad name + Knight of Zero Ultra 2 1
Archangels + Titan Inc. 1 1
Archangels + The Baby Seal Clubbers 1 1
Sorry We're In Your Space Eh + Universal Fleet Operations 1 1
Archangels + What Could Possibly Go Wr0ng. 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Mobile Tractor Unit 26
Capsule 6
Apocalypse 6
Loki 2
Ishtar 2
Thrasher Fleet Issue 1
Praxis 1
Paladin 1
Sabre 1
Rattlesnake 1

Victim groups

Corporation / allianceEvents
What Could Possibly Go Wr0ng. 25
forever and ever and ever never never 13
Criterion. 5
13 CALAVERAS 4
Knight of Zero Ultra 3
Inner Legacy 2
Titan Inc. 1
London Elektricity 1
Stimulus 1
Elysians is a bad name 1