Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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78-6RI

Appearances
23
Visible killmail appearances
Distinct pilots
35
Observed pilots in this place
Distinct corps
18
Corporations showing up here
Distinct alliances
7
Alliance footprint
Peak 3h window
18:00–20:59
16 appearances
Peak 6h window
16:00–21:59
19 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: 78-6RI shows 23 visible killmail appearances in the selected window.
Observed participants: 35 distinct pilots from 18 corporations were observed here.
Constellation spread: 4 systems inside the constellation show visible activity in the selected window.
Prime window: The strongest short window runs around 18:00–20:59 UTC, while the broader sustained window clusters around 16:00–21:59 UTC.
Most active corporation: EDENCOM Section 7 appears on 16 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
02:00 1 2 2
04:00 1 2 2
07:00 1 2 2
10:00 1 5 2
18:00 7 7 6
19:00 1 7 3
20:00 8 14 6
21:00 3 5 3

Window notes

Best 3h window: 18:00–20:59 UTC with 16 appearances.
Best 6h window: 16:00–21:59 UTC with 19 appearances.
Latest visible event: 2026-04-03 21:04:54
Oldest event in window: 2026-03-30 18:19:03

Hot systems inside this constellation

The most active visible systems inside the selected constellation.

System Appearances Distinct pilots Latest event Action
SH6X-F 11 26 2026-04-03 21:04:54 Open system
LS3-HP 7 7 2026-03-30 18:29:21 Open system
FBH-JN 4 7 2026-04-01 20:42:56 Open system
BVRQ-O 1 5 2026-04-03 10:55:23 Open system

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Prospektor Schipplock 12 EDENCOM Section 7
Morrigan Thorn 8 Skylab Technologies
Ann Karas 5 Beach Boys
Viiss 5 Beach Boys
Sacramasax Enderas 4 EDENCOM Section 7
Hisken Saisima 4 Hisken Saisima Corporation
Michael Pancake 3 Beach Boys
Swiezaq 3 Beach Boys
Castriny 3 Skylab Technologies
Sicarious Omnipole 2 Immortalis Inc.

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Ann Karas + Viiss 5 2
Prospektor Schipplock + Morrigan Thorn 4 1
Prospektor Schipplock + Sacramasax Enderas 3 2
Michael Pancake + Viiss 3 2
Ann Karas + Michael Pancake 3 2
Prospektor Schipplock + Castriny 2 2
Sacramasax Enderas + Castriny 2 2
Swiezaq + FITTIpalti 2 1
Ann Karas + Xeovar Stoner 2 1
Michael Pancake + kLIMAaa 2 1

Corporation pairs

PairKills togetherHours
Skylab Technologies + EDENCOM Section 7 5 2
Infested Regions Hiveminds + EDENCOM Section 7 2 1
Infested Regions Hiveminds + Skylab Technologies 2 1
Infested Regions Hiveminds + Beach Boys 1 1
School of Applied Knowledge + Infested Regions Hiveminds 1 1
School of Applied Knowledge + Skylab Technologies 1 1
Skylab Technologies + Beach Boys 1 1
School of Applied Knowledge + EDENCOM Section 7 1 1
Gruu Master of Minions + Beach Boys 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 6
Mercenary Den 2
Vargur 2
Squall 1
Jackdaw 1
Mobile Tractor Unit 1
Magnate 1
Rokh 1
Mackinaw 1
Flycatcher 1

Victim groups

Corporation / allianceEvents
EDENCOM Section 7 7
Hisken Saisima Corporation 3
Mike Cats 2
State War Academy 2
Skylab Technologies 2
Immortalis Inc. 2
Hard Knocks Inc. 1
R E B E L L I O N 1
Haidamaky 1
School of Applied Knowledge 1