Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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C-FP70

Appearances
143
Visible killmail appearances
Distinct pilots
269
Observed pilots in this place
Distinct corps
122
Corporations showing up here
Distinct alliances
23
Alliance footprint
Peak 3h window
04:00–06:59
84 appearances
Peak 6h window
02:00–07:59
99 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: C-FP70 shows 143 visible killmail appearances in the selected window.
Observed participants: 269 distinct pilots from 122 corporations were observed here.
Prime window: The strongest short window runs around 04:00–06:59 UTC, while the broader sustained window clusters around 02:00–07:59 UTC.
Most active corporation: Chaos arbiter appears on 65 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
02:00 11 2 2
03:00 3 2 2
04:00 6 2 2
06:00 78 198 98
07:00 1 1 1
08:00 3 7 6
09:00 2 6 6
10:00 1 1 1
11:00 6 5 3
12:00 5 6 3
13:00 1 2 1
14:00 2 10 2
15:00 1 2 2
17:00 6 3 4
19:00 1 9 6
22:00 15 26 9
23:00 1 3 3

Window notes

Best 3h window: 04:00–06:59 UTC with 84 appearances.
Best 6h window: 02:00–07:59 UTC with 99 appearances.
Latest visible event: 2026-04-01 12:01:21
Oldest event in window: 2026-03-27 09:45:21

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Corporations

CorporationAppsPilots
Chaos arbiter 65 18
NO PANIC GROUP 47 3
Gladiators of Rage 46 2
POLAR ZEBRA 36 1
Special law enforcement department 35 13
STARCHASER Inc 30 3
Fuxi Legion 28 6
Thunderwaffe 28 2
KarmaFleet 26 11
Arknights. 26 5

Pilots

PilotAppsCorp
Der Gummler 40 Gladiators of Rage
Aizik III 36 POLAR ZEBRA
MacaMyHe 35 NO PANIC GROUP
GAME OV3R 28 Gladiators of Rage
Azrael Aeon 26 Thunderwaffe
lcz lczV 24 Chaos arbiter
Northern Skyfall 24 Arknights.
Akshel Darmazaf 23 Nightfall Tactics
Y PAPA 22 Special law enforcement department
Manazuru 21 STARCHASER Inc

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Aizik III + MacaMyHe 29 1
MacaMyHe + Der Gummler 28 1
Aizik III + Der Gummler 26 1
Aizik III + GAME OV3R 23 1
MacaMyHe + GAME OV3R 23 1
Der Gummler + GAME OV3R 22 1
Northern Skyfall + Y PAPA 21 1
Aizik III + lcz lczV 21 1
Akshel Darmazaf + Northern Skyfall 20 1
Akshel Darmazaf + Aizik III 20 1

Corporation pairs

PairKills togetherHours
Chaos arbiter + Gladiators of Rage 34 1
POLAR ZEBRA + Gladiators of Rage 32 1
NO PANIC GROUP + Gladiators of Rage 32 1
POLAR ZEBRA + NO PANIC GROUP 29 1
Chaos arbiter + POLAR ZEBRA 27 1
Special law enforcement department + Gladiators of Rage 27 1
Fuxi Legion + Gladiators of Rage 27 1
Special law enforcement department + Chaos arbiter 27 1
Chaos arbiter + Arknights. 26 1
Special law enforcement department + Arknights. 26 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 35
Mobile Tractor Unit 32
Cyclone Fleet Issue 20
CONCORD Rogue Analysis Beacon 4
Svipul 4
Flycatcher 4
Einherji II 3
Sabre 3
Malediction 3
Exequror Navy Issue 2

Victim groups

Corporation / allianceEvents
Chaos arbiter 31
STARCHASER Inc 9
NO PANIC GROUP 9
Special law enforcement department 7
KarmaFleet 6
Deep Space Coalition 6
Aurora. 5
ANZAC ALLIANCE 4
Echelon Research 4
Brothers of Tyr 4