Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

Reset

J132823

Appearances
55
Visible killmail appearances
Distinct pilots
42
Observed pilots in this place
Distinct corps
13
Corporations showing up here
Distinct alliances
9
Alliance footprint
Peak 3h window
22:00–00:59
32 appearances
Peak 6h window
18:00–23:59
34 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: J132823 shows 55 visible killmail appearances in the selected window.
Observed participants: 42 distinct pilots from 13 corporations were observed here.
Prime window: The strongest short window runs around 22:00–00:59 UTC, while the broader sustained window clusters around 18:00–23:59 UTC.
Most active corporation: Forsaken GameCenter appears on 44 visible killmails here.
What dies here: Small Pulse Laser Battery is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 2 8 5
05:00 1 8 5
06:00 2 7 2
09:00 2 4 2
11:00 4 8 5
12:00 5 8 5
16:00 1 3 2
17:00 4 8 2
18:00 2 1 1
19:00 1 1 1
21:00 1 2 2
22:00 5 12 4
23:00 25 8 5

Window notes

Best 3h window: 22:00–00:59 UTC with 32 appearances.
Best 6h window: 18:00–23:59 UTC with 34 appearances.
Latest visible event: 2026-03-20 00:12:49
Oldest event in window: 2026-03-04 06:56:28

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Ralli 39 Federal Defense Union
Amorio 39 Isengard Innovations
Ned Preldent 37 Abyssal Nanofibre Internal Structure
Ned Nakugard 37 Abyssal Nanofibre Internal Structure
Mach Starx 37 The Inhumane Society
Faye Kit-Knightly 37 Abyssal Nanofibre Internal Structure
Jak Kion 37 Abyssal Nanofibre Internal Structure
Larger Collidable Object 36 Isengard Innovations
Queen Roo 4 Bohemian Worms
Laura Level 4 Bohemian Worms

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Mach Starx + Amorio 37 1
Ned Preldent + Ned Nakugard 37 1
Ralli + Faye Kit-Knightly 37 1
Jak Kion + Ned Preldent 37 1
Ralli + Jak Kion 37 1
Ned Nakugard + Faye Kit-Knightly 37 1
Ned Preldent + Amorio 37 1
Jak Kion + Ned Nakugard 37 1
Ralli + Ned Preldent 37 1
Mach Starx + Faye Kit-Knightly 37 1

Corporation pairs

PairKills togetherHours
Isengard Innovations + Abyssal Nanofibre Internal Structure 37 5
Isengard Innovations + The Inhumane Society 37 5
Federal Defense Union + Isengard Innovations 37 5
Abyssal Nanofibre Internal Structure + The Inhumane Society 37 5
Federal Defense Union + Abyssal Nanofibre Internal Structure 37 5
Federal Defense Union + The Inhumane Society 37 5
Protean Concept + Centre For Advanced Stupidity 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Small Pulse Laser Battery 9
Capsule 5
Heat Dissipation Array 4
Explosion Dampening Array 4
Photon Scattering Array 3
Ship Maintenance Array 3
Imicus 3
Energy Neutralizing Battery 2
Ballistic Deflection Array 2
Stasis Webification Battery 2

Victim groups

Corporation / allianceEvents
Forsaken GameCenter 42
8 Sins of Man 3
Protean Concept 3
Federal Defense Union 2
Isengard Innovations 2
Calamity Logistics 2
Violence is the Answer 1