Snapshot & Combatants at a Glance
Sam Semiton lost Ares in J171344. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers1
Damage ShapeSolo pressure
Final BlowIvy Saosin
Top DamageIvy Saosin
Top Damage Share100.0%
Engagement Fingerprint
Single attacker recorded on the killmail.
Top corpSpeaker for the Dead1 attacker(s)
Top allianceStay Feral1 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2023-02-24 18:28:44 UTC
Coords-1 581 159 334 326 · 185 892 623 815 · -326 893 808 179
ConstellationD-C00163
Dropped0 ISK
Destroyed0 ISK
Fitted Value0 ISK
Item Stacks7
Dropped3 stacks / 3 qty
Destroyed4 stacks / 4 qty
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| 5MN Cold-Gas Enduring Microwarpdrive | 1 | 357.9K ISK | 357.9K ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| IFFA Compact Damage Control | 1 | 3.34M ISK | 3.34M ISK | Destroyed | |
| Type-D Restrained Inertial Stabilizers | 1 | 133.3K ISK | 133.3K ISK | Dropped | |
| Type-D Restrained Inertial Stabilizers | 1 | 133.3K ISK | 133.3K ISK | Destroyed | |
| Type-D Restrained Inertial Stabilizers | 1 | 133.3K ISK | 133.3K ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Small Hyperspatial Velocity Optimizer II | 1 | 4.18M ISK | 4.18M ISK | Destroyed | |
| Small Hyperspatial Velocity Optimizer II | 1 | 4.18M ISK | 4.18M ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers1
Final BlowIvy Saosin
Final Blow ContextSacrilege · Inferno Rage Heavy Assault Missile
Top Damage ContextSacrilege · 1,329 damage · 100.0%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Ivy Saosin | Speaker for the Dead | Stay Feral | Sacrilege | Inferno Rage Heavy Assault Missile | 1,329 | 100.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.