Snapshot & Combatants at a Glance
Johnny Uma lost Caracal in Moclinamaud. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value30.83M ISK
Attackers7
Damage ShapeSmall engagement
Final BlowXallomene Chanlin
Top DamageCalyse
Top Damage Share24.5%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpBlack Ribbit.4 attacker(s)
Top allianceBlack Ribbit7 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2026-06-24 19:23:01 UTC
Coords-186 238 893 772 · 78 961 706 119 · -182 920 153 948
ConstellationPegeler
Dropped6.11M ISK
Destroyed24.72M ISK
Fitted Value28.18M ISK
Item Stacks26
Dropped9 stacks / 2,441 qty
Destroyed17 stacks / 61 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Dropped | |
| Scourge Fury Light Missile | 13 | 285 ISK | 3.71K ISK | Dropped | |
| Scourge Fury Light Missile | 13 | 285 ISK | 3.71K ISK | Destroyed | |
| Scourge Fury Light Missile | 13 | 285 ISK | 3.71K ISK | Dropped | |
| Scourge Fury Light Missile | 13 | 285 ISK | 3.71K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| Scourge Fury Light Missile | 13 | 285 ISK | 3.71K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 1.29M ISK | 1.29M ISK | Destroyed | |
| Small Capacitor Booster II | 1 | 633.6K ISK | 633.6K ISK | Destroyed | |
| Multispectrum Shield Hardener II | 1 | 3.52M ISK | 3.52M ISK | Destroyed | |
| Warp Disruptor II | 1 | 2M ISK | 2M ISK | Dropped | |
| 50MN Cold-Gas Enduring Microwarpdrive | 1 | 774.5K ISK | 774.5K ISK | Destroyed | |
| Navy Cap Booster 400 | 1 | 1.49M ISK | 1.49M ISK | Destroyed |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Damage Control II | 1 | 1.15M ISK | 1.15M ISK | Destroyed | |
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Destroyed | |
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Destroyed | |
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium Core Defense Field Extender I | 1 | 1.85M ISK | 1.85M ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.85M ISK | 1.85M ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.85M ISK | 1.85M ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Scourge Light Missile | 2,000 | 857 ISK | 1.71M ISK | Dropped | |
| Scourge Fury Light Missile | 410 | 285 ISK | 116.9K ISK | Dropped | |
| Navy Cap Booster 400 | 9 | 1.49M ISK | 13.39M ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers7
Final BlowXallomene Chanlin
Final Blow ContextOmen · Heavy Pulse Laser II
Top Damage ContextAtron · 2,806 damage · 24.5%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Calyse | Black Ribbit. | Black Ribbit | Atron | Atron | 2,806 | 24.5% |
| Imae | Drunken Beaver Mining | Black Ribbit | Atron | Atron | 2,388 | 20.9% |
| Xallomene Chanlin | Black Ribbit. | Black Ribbit | Omen | Heavy Pulse Laser II | 1,773 | 15.5% |
| Mateo Cailleneos | Black Ribbit. | Black Ribbit | Atron | Atron | 1,540 | 13.5% |
| Rob Johnford | Drunken Beaver Mining | Black Ribbit | Atron | Atron | 1,398 | 12.2% |
| Akekaz Natinde | Drunken Beaver Mining | Black Ribbit | Atron | Atron | 816 | 7.1% |
| Sam Chadelanne | Black Ribbit. | Black Ribbit | Capsule | Small Gremlin Compact Energy Neutralizer | 727 | 6.4% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.