Snapshot & Combatants at a Glance
Rygar Terente lost Ibis in UR-E46. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers7
Damage ShapeSmall engagement
Final BlowdaMindwalker
Top DamagedaMindwalker
Top Damage Share44.3%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpCadre Assault Force6 attacker(s)
Top allianceThis is why we cant have nice things7 attacker(s)
Top Damage Stack
Killmail Coordinates
Fitted Value0 ISK
Item Stacks2
Dropped0 stacks / 0 qty
Destroyed2 stacks / 2 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Civilian Gatling Railgun | 1 | — | — | Destroyed | |
| Civilian Miner | 1 | 216 ISK | 216 ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers7
Final BlowdaMindwalker
Final Blow ContextRupture · 220mm Vulcan AutoCannon II
Top Damage ContextRupture · 247 damage · 44.3%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| daMindwalker | Cadre Assault Force | This is why we cant have nice things | Rupture | 220mm Vulcan AutoCannon II | 247 | 44.3% |
| she1 | Cadre Assault Force | This is why we cant have nice things | Jaguar | Jaguar | 155 | 27.8% |
| Kurzak T'Sarin | Rusty Ship Adventuring Co. | This is why we cant have nice things | Ishkur | Ishkur | 124 | 22.2% |
| Jack Caspian | Cadre Assault Force | This is why we cant have nice things | Rupture | Rupture | 32 | 5.7% |
| Erymrog | Cadre Assault Force | This is why we cant have nice things | Thorax | Heavy Electron Blaster II | 0 | 0.0% |
| vuurhout | Cadre Assault Force | This is why we cant have nice things | Caracal | Prototype 'Arbalest' Heavy Assault Missile Launcher I | 0 | 0.0% |
| Skull Candi | Cadre Assault Force | This is why we cant have nice things | Stabber | Warp Disruptor II | 0 | 0.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.