Snapshot & Combatants at a Glance
Schmul lost Caracal in Audaerne. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers1
Damage ShapeSolo pressure
Final BlowUnknown
Top DamageUnknown
Top Damage Share100.0%
Engagement Fingerprint
Single attacker recorded on the killmail.
Top corpCONCORD1 attacker(s)
Top alliance—No alliance data
Top Damage Stack
Killmail Coordinates
Fitted Value0 ISK
Item Stacks12
Dropped8 stacks / 1,765 qty
Destroyed4 stacks / 7 qty
Drone Bay
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Hornet I | 2 | 8.19K ISK | 16.38K ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Mjolnir Light Missile | 1,555 | 19 ISK | 30.26K ISK | Dropped | |
| Hornet I | 3 | 8.19K ISK | 24.58K ISK | Dropped |
Other
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Initiated Compact Warp Disruptor | 1 | 597.2K ISK | 597.2K ISK | Dropped | |
| Medium Shield Booster I | 1 | 77.03K ISK | 77.03K ISK | Destroyed | |
| Small Armor Repairer I | 2 | 19.71K ISK | 39.42K ISK | Dropped | |
| 'Benefactor' Ward Reconstructor | 1 | — | — | Dropped | |
| Light Missile Launcher I | 3 | 397K ISK | 1.19M ISK | Destroyed | |
| Light Missile Launcher I | 2 | 397K ISK | 794K ISK | Dropped | |
| Large Shield Extender II | 1 | 1.18M ISK | 1.18M ISK | Destroyed | |
| Large Shield Extender II | 1 | 1.18M ISK | 1.18M ISK | Dropped | |
| Mjolnir Light Missile | 200 | 19 ISK | 3.89K ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers1
Final BlowUnknown
Final Blow ContextCONCORD Police Commander · Unknown weapon
Top Damage ContextCONCORD Police Commander · 9,286 damage · 100.0%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Unknown | CONCORD | — | CONCORD Police Commander | — | 9,286 | 100.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.