Snapshot & Combatants at a Glance
Gorski Car lost Caracal in Sahtogas. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers7
Damage ShapeSmall engagement
Final BlowMike Tortura
Top DamageMeisterDaDa
Top Damage Share26.6%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpSniggWaffe6 attacker(s)
Top allianceYOUR VOTES DON'T COUNT6 attacker(s)
Top Damage Stack
Killmail Coordinates
Fitted Value0 ISK
Item Stacks27
Dropped6 stacks / 91 qty
Destroyed21 stacks / 1,305 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Scourge Light Missile | 62 | 857 ISK | 53.16K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 62 | 857 ISK | 53.16K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 62 | 857 ISK | 53.16K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 62 | 857 ISK | 53.16K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 62 | 857 ISK | 53.16K ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 1.29M ISK | 1.29M ISK | Destroyed | |
| Navy Cap Booster 400 | 1 | 1.49M ISK | 1.49M ISK | Destroyed | |
| Large Shield Extender II | 1 | 1.29M ISK | 1.29M ISK | Dropped | |
| 50MN Cold-Gas Enduring Microwarpdrive | 1 | 774.5K ISK | 774.5K ISK | Destroyed | |
| Small Capacitor Booster II | 1 | 633.6K ISK | 633.6K ISK | Dropped | |
| Warp Disruptor II | 1 | 2M ISK | 2M ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Destroyed | |
| Nanofiber Internal Structure II | 1 | 326.8K ISK | 326.8K ISK | Destroyed | |
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Destroyed | |
| Ballistic Control System II | 1 | 1M ISK | 1M ISK | Destroyed |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium EM Shield Reinforcer I | 1 | 147.9K ISK | 147.9K ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.85M ISK | 1.85M ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.85M ISK | 1.85M ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Mjolnir Light Missile | 800 | 848 ISK | 678.1K ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 15 | 857 ISK | 12.86K ISK | Destroyed | |
| Navy Cap Booster 400 | 25 | 1.49M ISK | 37.21M ISK | Dropped | |
| Nanite Repair Paste | 228 | 263.5K ISK | 60.07M ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers7
Final BlowMike Tortura
Final Blow ContextThrasher · 200mm AutoCannon II
Top Damage ContextWolf · 4,069 damage · 26.6%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| MeisterDaDa | SniggWaffe | YOUR VOTES DON'T COUNT | Wolf | Wolf | 4,069 | 26.6% |
| Mike Tortura | SniggWaffe | YOUR VOTES DON'T COUNT | Thrasher | 200mm AutoCannon II | 3,862 | 25.2% |
| GC003 | SniggWaffe | YOUR VOTES DON'T COUNT | Thrasher | Thrasher | 3,571 | 23.3% |
| Radien Zandos | SniggWaffe | YOUR VOTES DON'T COUNT | Imperial Navy Slicer | Imperial Navy Slicer | 2,690 | 17.6% |
| Kalivera | SniggWaffe | YOUR VOTES DON'T COUNT | Crow | Scourge Light Missile | 582 | 3.8% |
| Unknown | Unknown | — | Imperial Cruiser | — | 524 | 3.4% |
| Atlantaa | SniggWaffe | YOUR VOTES DON'T COUNT | Thrasher | 200mm Light Carbine Repeating Cannon I | 0 | 0.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.