Snapshot & Combatants at a Glance
Ruslan Mharath lost Atron in Aubenall. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpTrux Germani1 attacker(s)
Top allianceEv0ke2 attacker(s)
Fitted Value0 ISK
Item Stacks12
Dropped9 stacks / 1,186 qty
Destroyed3 stacks / 82 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Light Neutron Blaster I | 1 | 55.22K ISK | 55.22K ISK | Dropped | |
| Antimatter Charge S | 80 | 50 ISK | 3.98K ISK | Dropped | |
| Light Neutron Blaster I | 1 | 55.22K ISK | 55.22K ISK | Dropped | |
| Antimatter Charge S | 80 | 50 ISK | 3.98K ISK | Destroyed | |
| Light Neutron Blaster I | 1 | 55.22K ISK | 55.22K ISK | Dropped | |
| Antimatter Charge S | 80 | 50 ISK | 3.98K ISK | Dropped |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Suppressed Targeting System I | 1 | 93.14K ISK | 93.14K ISK | Dropped | |
| 1MN Afterburner I | 1 | 258.2K ISK | 258.2K ISK | Dropped | |
| Warp Disruptor I | 1 | 420.9K ISK | 420.9K ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Small Inefficient Armor Repair Unit | 1 | — | — | Destroyed | |
| Damage Control I | 1 | 63.56K ISK | 63.56K ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Antimatter Charge S | 1,020 | 50 ISK | 50.75K ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers2
Final BlowEinste1n
Final Blow ContextVexor · Warrior II
Top Damage ContextVexor · 636 damage · 53.2%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Einste1n | Trux Germani | Ev0ke | Vexor | Warrior II | 636 | 53.2% |
| KAYACA | Ducktales | Ev0ke | Sleipnir | Sleipnir | 559 | 46.8% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.