Snapshot & Combatants at a Glance
Jinko Jujenza lost Malediction in 1DQ1-A. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers10
Damage ShapeSmall engagement
Final BlowWind StarDust
Top Damagekabin hiness
Top Damage Share31.3%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpNullSsay9 attacker(s)
Top allianceBrave Collective9 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2021-03-05 12:32:48 UTC
Coords5 096 709 614 794 · -2 641 212 340 969 · 4 144 289 832 888
ConstellationO-EIMK
Dropped0 ISK
Destroyed0 ISK
Fitted Value0 ISK
Item Stacks21
Dropped9 stacks / 2,785 qty
Destroyed12 stacks / 1,146 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Rocket Launcher II | 1 | 510.4K ISK | 510.4K ISK | Dropped | |
| Inferno Javelin Rocket | 46 | 73 ISK | 3.34K ISK | Destroyed | |
| Inferno Javelin Rocket | 46 | 73 ISK | 3.34K ISK | Destroyed | |
| Rocket Launcher II | 1 | 510.4K ISK | 510.4K ISK | Destroyed | |
| Inferno Javelin Rocket | 46 | 73 ISK | 3.34K ISK | Destroyed | |
| Rocket Launcher II | 1 | 510.4K ISK | 510.4K ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Warp Disruptor II | 1 | 2.36M ISK | 2.36M ISK | Destroyed | |
| Sensor Booster II | 1 | 1.11M ISK | 1.11M ISK | Destroyed | |
| 5MN Y-T8 Compact Microwarpdrive | 1 | 1.15M ISK | 1.15M ISK | Dropped | |
| Scan Resolution Script | 1 | 24.43K ISK | 24.43K ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Damage Control II | 1 | 1.87M ISK | 1.87M ISK | Destroyed | |
| F-89 Compact Signal Amplifier | 1 | 30.34K ISK | 30.34K ISK | Destroyed | |
| F-89 Compact Signal Amplifier | 1 | 30.34K ISK | 30.34K ISK | Dropped | |
| 200mm Rolled Tungsten Compact Plates | 1 | 234.2K ISK | 234.2K ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Small Targeting System Subcontroller II | 1 | 5.16M ISK | 5.16M ISK | Destroyed | |
| Small Targeting System Subcontroller II | 1 | 5.16M ISK | 5.16M ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Inferno Javelin Rocket | 778 | 73 ISK | 56.43K ISK | Dropped | |
| Nova Rage Rocket | 1,000 | 83 ISK | 82.79K ISK | Dropped | |
| Mjolnir Javelin Rocket | 1,000 | 89 ISK | 88.95K ISK | Dropped | |
| Inferno Rage Rocket | 1,000 | 45 ISK | 45.37K ISK | Destroyed | |
| Scan Resolution Script | 2 | 24.43K ISK | 48.86K ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers10
Final BlowWind StarDust
Final Blow ContextCaracal · Caldari Navy Scourge Light Missile
Top Damage ContextCaracal · 680 damage · 31.3%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| kabin hiness | NullSsay | Brave Collective | Caracal | Caldari Navy Mjolnir Light Missile | 680 | 31.3% |
| juis Bukandara | NullSsay | Brave Collective | Caracal | Caldari Navy Inferno Light Missile | 394 | 18.1% |
| Wind StarDust | NullSsay | Brave Collective | Caracal | Caldari Navy Scourge Light Missile | 262 | 12.0% |
| Ssay | NullSsay | Brave Collective | Caracal | Caldari Navy Mjolnir Light Missile | 217 | 10.0% |
| Detekter | NullSsay | Brave Collective | Caracal | Caldari Navy Mjolnir Light Missile | 177 | 8.1% |
| SH O | NullSsay | Brave Collective | Caracal | Caldari Navy Mjolnir Light Missile | 162 | 7.4% |
| gangha dad | NullSsay | Brave Collective | Caracal | Caldari Navy Nova Light Missile | 147 | 6.8% |
| XiangSheng'Unlisted | NullSsay | Brave Collective | Caracal | Caldari Navy Mjolnir Light Missile | 136 | 6.3% |
| Arno Zwainn | HighSsay | Brave United | Caracal | Rapid Light Missile Launcher II | 0 | 0.0% |
| EXITLIGHT | NullSsay | Brave Collective | Caracal | Upgraded 'Malkuth' Rapid Light Missile Launcher | 0 | 0.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.