Snapshot & Combatants at a Glance
Seth Arthur lost Imicus in J234557. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers1
Damage ShapeSolo pressure
Final BlowOrange Pye
Top DamageOrange Pye
Top Damage Share100.0%
Engagement Fingerprint
Single attacker recorded on the killmail.
Top corpLazerhawks1 attacker(s)
Top allianceL A Z E R H A W K S1 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2023-07-30 22:57:40 UTC
Coords-657 104 180 · 159 646 047 · 867 535 766
ConstellationB-C00030
Dropped0 ISK
Destroyed0 ISK
Fitted Value0 ISK
Item Stacks9
Dropped4 stacks / 4 qty
Destroyed5 stacks / 5 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Core Probe Launcher II | 1 | 1.17M ISK | 1.17M ISK | Destroyed | |
| Improved Cloaking Device II | 1 | 4.3M ISK | 4.3M ISK | Dropped |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Scan Pinpointing Array I | 1 | 132.3K ISK | 132.3K ISK | Destroyed | |
| Scan Rangefinding Array I | 1 | 151.8K ISK | 151.8K ISK | Dropped | |
| Scan Acquisition Array I | 1 | 129.4K ISK | 129.4K ISK | Dropped | |
| Scan Rangefinding Array I | 1 | 151.8K ISK | 151.8K ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Warp Core Stabilizer II | 1 | 701.5K ISK | 701.5K ISK | Destroyed | |
| Warp Core Stabilizer II | 1 | 701.5K ISK | 701.5K ISK | Destroyed | |
| Warp Core Stabilizer II | 1 | 701.5K ISK | 701.5K ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers1
Final BlowOrange Pye
Final Blow ContextLegion · Heavy Beam Laser II
Top Damage ContextLegion · 875 damage · 100.0%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Orange Pye | Lazerhawks | L A Z E R H A W K S | Legion | Heavy Beam Laser II | 875 | 100.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.