Snapshot & Combatants at a Glance
oumpaa Podiene lost Cerberus in ZD1-Z2. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value0 ISK
Attackers24
Damage ShapeGang / fleet kill
Final BlowJadiin
Top DamageWalton Simons
Top Damage Share12.0%
Top Damage Stack
Killmail Coordinates
Time2022-07-14 01:07:51 UTC
Coords6 033 958 118 276 · 217 303 575 974 · -1 231 911 412 599
ConstellationCL-QB2
Dropped0 ISK
Destroyed0 ISK
Fitted Value0 ISK
Item Stacks35
Dropped13 stacks / 2,167 qty
Destroyed22 stacks / 7,859 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Dropped | |
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Destroyed | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Dropped | |
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Dropped | |
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Destroyed | |
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Destroyed | |
| Heavy Missile Launcher II | 1 | 1.65M ISK | 1.65M ISK | Destroyed | |
| Caldari Navy Inferno Heavy Missile | 40 | 2.44K ISK | 97.75K ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 938.6K ISK | 938.6K ISK | Destroyed | |
| Multispectrum Shield Hardener II | 1 | 1.98M ISK | 1.98M ISK | Dropped | |
| Large Shield Extender II | 1 | 938.6K ISK | 938.6K ISK | Dropped | |
| 50MN Cold-Gas Enduring Microwarpdrive | 1 | 44.09K ISK | 44.09K ISK | Destroyed | |
| Pithum C-Type EM Shield Amplifier | 1 | 57.98M ISK | 57.98M ISK | Destroyed |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Assault Damage Control II | 1 | 373K ISK | 373K ISK | Destroyed | |
| Overdrive Injector System II | 1 | 463.5K ISK | 463.5K ISK | Dropped | |
| Ballistic Control System II | 1 | 831K ISK | 831K ISK | Dropped | |
| Ballistic Control System II | 1 | 831K ISK | 831K ISK | Destroyed |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium Hydraulic Bay Thrusters II | 1 | 17.45M ISK | 17.45M ISK | Destroyed | |
| Medium Polycarbon Engine Housing II | 1 | 3.85M ISK | 3.85M ISK | Destroyed |
Drone Bay
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Hornet EC-300 | 3 | 8.56K ISK | 25.69K ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Nova Heavy Missile | 1,000 | 1.23K ISK | 1.23M ISK | Dropped | |
| Rapid Light Missile Launcher II | 6 | 907.2K ISK | 5.44M ISK | Destroyed | |
| Caldari Navy Scourge Heavy Missile | 1,000 | 1.23K ISK | 1.23M ISK | Destroyed | |
| Caldari Navy Mjolnir Light Missile | 1,000 | 800 ISK | 799.9K ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 1,000 | 836 ISK | 836.1K ISK | Destroyed | |
| Caldari Navy Mjolnir Heavy Missile | 1,000 | 1.15K ISK | 1.15M ISK | Destroyed | |
| Scourge Fury Light Missile | 1,000 | 81 ISK | 81.47K ISK | Destroyed | |
| Scourge Fury Heavy Missile | 1,000 | 756 ISK | 755.5K ISK | Dropped | |
| Caldari Navy Inferno Light Missile | 1,000 | 853 ISK | 852.9K ISK | Destroyed | |
| Caldari Navy Nova Light Missile | 1,000 | 851 ISK | 851.1K ISK | Destroyed | |
| Caldari Navy Inferno Heavy Missile | 760 | 2.44K ISK | 1.86M ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers24
Final BlowJadiin
Final Blow ContextMuninn · 720mm Howitzer Artillery II
Top Damage ContextMuninn · 1,456 damage · 12.0%
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.