Snapshot & Combatants at a Glance
stickymicky lost Caracal Navy Issue in Siseide. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value69.86M ISK
Attackers10
Damage ShapeSmall engagement
Final BlowTriel Kaundur
Top DamageYax Yalrar
Top Damage Share26.9%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpJerkasaurus Wrecks Inc.6 attacker(s)
Top allianceSedition.10 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2025-08-30 04:01:03 UTC
Coords554 249 739 507 · -96 750 779 572 · 1 205 093 061 085
ConstellationHed
Dropped8.56M ISK
Destroyed61.31M ISK
Fitted Value67.11M ISK
Item Stacks34
Dropped14 stacks / 4,039 qty
Destroyed20 stacks / 3,325 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Dropped | |
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 12 | 832 ISK | 9.99K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 936.4K ISK | 936.4K ISK | Dropped |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 1.11M ISK | 1.11M ISK | Destroyed | |
| Large Compact Pb-Acid Cap Battery | 1 | 80.4K ISK | 80.4K ISK | Destroyed | |
| 50MN Y-T8 Compact Microwarpdrive | 1 | 163.8K ISK | 163.8K ISK | Dropped | |
| Large Shield Extender II | 1 | 1.11M ISK | 1.11M ISK | Destroyed | |
| Missile Precision Script | 1 | 32.91K ISK | 32.91K ISK | Destroyed | |
| Warp Disruptor II | 1 | 2.46M ISK | 2.46M ISK | Dropped | |
| Missile Guidance Computer II | 1 | 1.57M ISK | 1.57M ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Damage Control II | 1 | 578.2K ISK | 578.2K ISK | Destroyed | |
| Ballistic Control System II | 1 | 869K ISK | 869K ISK | Dropped | |
| Ballistic Control System II | 1 | 869K ISK | 869K ISK | Destroyed |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium Warhead Calefaction Catalyst I | 1 | 1.65M ISK | 1.65M ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.62M ISK | 1.62M ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.62M ISK | 1.62M ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Nova Fury Light Missile | 882 | 102 ISK | 89.81K ISK | Dropped | |
| Nova Precision Light Missile | 1,200 | 71 ISK | 85.34K ISK | Dropped | |
| Caldari Navy Scourge Light Missile | 1,200 | 848 ISK | 1.02M ISK | Dropped | |
| Mjolnir Fury Light Missile | 1,002 | 98 ISK | 97.77K ISK | Destroyed | |
| Missile Range Script | 1 | 53.17K ISK | 53.17K ISK | Destroyed | |
| Caldari Navy Mjolnir Light Missile | 300 | 826 ISK | 247.9K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 774 | 832 ISK | 644.3K ISK | Destroyed | |
| Mjolnir Precision Light Missile | 1,200 | 76 ISK | 90.73K ISK | Destroyed | |
| Caldari Navy Nova Light Missile | 714 | 874 ISK | 623.7K ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers10
Final BlowTriel Kaundur
Final Blow ContextCyclone Fleet Issue · Infiltrator II
Top Damage ContextUnknown ship · 7,865 damage · 26.9%
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.