Snapshot & Combatants at a Glance
12 Knight lost Exequror in J155307. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value11.68M ISK
Attackers1
Damage ShapeSolo pressure
Final BlowPulvis Claudere
Top DamagePulvis Claudere
Top Damage Share100.0%
Engagement Fingerprint
Single attacker recorded on the killmail.
Top corpStars Corporate Group1 attacker(s)
Top allianceThe Initiative.1 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2026-03-22 10:56:49 UTC
Coords-2 648 114 257 284 · -1 897 841 870 174 · -3 775 883 539 227
ConstellationB-C00029
Dropped17.95K ISK
Destroyed11.67M ISK
Fitted Value11.68M ISK
Item Stacks8
Dropped1 stacks / 1 qty
Destroyed7 stacks / 7 qty
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| 100MN Afterburner I | 1 | 679.4K ISK | 679.4K ISK | Destroyed |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Warp Core Stabilizer I | 1 | 37.82K ISK | 37.82K ISK | Dropped | |
| Overdrive Injector System I | 1 | 86.94K ISK | 86.94K ISK | Destroyed | |
| Inertial Stabilizers I | 1 | 23.24K ISK | 23.24K ISK | Destroyed | |
| Overdrive Injector System I | 1 | 86.94K ISK | 86.94K ISK | Destroyed | |
| Inertial Stabilizers I | 1 | 23.24K ISK | 23.24K ISK | Destroyed | |
| Inertial Stabilizers I | 1 | 23.24K ISK | 23.24K ISK | Destroyed |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium Higgs Anchor I | 1 | 1.53M ISK | 1.53M ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers1
Final BlowPulvis Claudere
Final Blow ContextProteus · Heavy Ion Blaster II
Top Damage ContextProteus · 4,001 damage · 100.0%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Pulvis Claudere | Stars Corporate Group | The Initiative. | Heavy Ion Blaster II | 4,001 | 100.0% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.