Snapshot & Combatants at a Glance
One Crack Please lost Apocalypse Navy Issue in 0-4VQL. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value1.05B ISK
Attackers102
Damage ShapeMass fleet pile-on
Final BlowJun Jr
Top DamageDanielMapuo
Top Damage Share6.2%
Engagement Fingerprint
Large attacker count; top damage is only part of the story.
Top corpScan Stakan26 attacker(s)
Top allianceHOLD MY PROBS34 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2026-05-24 19:57:12 UTC
Coords1 970 777 613 530 · 138 089 987 526 · -1 082 190 415 341
ConstellationNPL-WH
Dropped289.2M ISK
Destroyed757M ISK
Fitted Value950.4M ISK
Item Stacks66
Dropped38 stacks / 330 qty
Destroyed28 stacks / 61 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Destroyed | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Dropped | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Destroyed | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Destroyed | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Destroyed | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Dropped | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Destroyed | |
| Imperial Navy Standard L | 1 | 958.8K ISK | 958.8K ISK | Dropped | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Dropped | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Dropped | |
| Mega Beam Laser II | 1 | 6.82M ISK | 6.82M ISK | Dropped |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Optimal Range Disruption Script | 1 | 24.14K ISK | 24.14K ISK | Destroyed | |
| Tracking Computer II | 1 | 1.37M ISK | 1.37M ISK | Destroyed | |
| Medium F-RX Compact Capacitor Booster | 1 | 72.15K ISK | 72.15K ISK | Destroyed | |
| 500MN Quad LiF Restrained Microwarpdrive | 1 | 599.3K ISK | 599.3K ISK | Dropped | |
| Balmer Series Compact Tracking Disruptor I | 1 | 67.52K ISK | 67.52K ISK | Destroyed | |
| Optimal Range Script | 1 | 78.56K ISK | 78.56K ISK | Destroyed | |
| Navy Cap Booster 800 | 1 | 220.7K ISK | 220.7K ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Corpum C-Type Multispectrum Energized Membrane | 1 | 130.6M ISK | 130.6M ISK | Destroyed | |
| Large Abyssal Armor Plates | 1 | — | — | Destroyed | |
| Damage Control II | 1 | 453.7K ISK | 453.7K ISK | Destroyed | |
| Centus A-Type Thermal Armor Hardener | 1 | 187M ISK | 187M ISK | Dropped | |
| Corpum C-Type EM Energized Membrane | 1 | 6.55M ISK | 6.55M ISK | Destroyed | |
| Large Abyssal Armor Plates | 1 | — | — | Destroyed | |
| Abyssal Heat Sink | 1 | — | — | Dropped | |
| Reactive Armor Hardener | 1 | 27.8M ISK | 27.8M ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Energy Locus Coordinator II | 1 | 9.95M ISK | 9.95M ISK | Destroyed | |
| Large Trimark Armor Pump II | 1 | 75.24M ISK | 75.24M ISK | Destroyed | |
| Large Trimark Armor Pump II | 1 | 75.24M ISK | 75.24M ISK | Destroyed |
Drone Bay
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Republic Fleet Bouncer | 4 | 3.18M ISK | 12.72M ISK | Dropped |
Cargo
Other
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Succubus | 1 | 113.8M ISK | 113.8M ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers102
Final BlowJun Jr
Final Blow ContextNightmare · Tachyon Beam Laser II
Top Damage ContextPurifier · 8,050 damage · 6.2%
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.