Snapshot & Combatants at a Glance
Unknown lost Corporate Hangar Array in J123246. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value5.18M ISK
Attackers12
Damage ShapeGang / fleet kill
Final BlowFregory Adoudel
Top DamageGyro DuAquin1
Top Damage Share26.6%
Engagement Fingerprint
Multiple pilots contributed enough to matter.
Top corpThe Riot Formation12 attacker(s)
Top alliance—No alliance data
Top Damage Stack
Killmail Coordinates
Time2026-06-11 20:33:44 UTC
Coords6 161 561 640 320 · 556 014 178 255 · -3 768 991 221 046
ConstellationD-C00229
Dropped0 ISK
Destroyed5.18M ISK
Fitted Value5.18M ISK
Item Stacks0
Dropped0 stacks / 0 qty
Destroyed0 stacks / 0 qty
No fitting or loot rows were available in this killmail payload.
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers12
Final BlowFregory Adoudel
Final Blow ContextNighthawk · Warrior II
Top Damage ContextCurse · 10,830 damage · 26.6%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| Gyro DuAquin1 | The Riot Formation | — | Vespa II | 10,830 | 26.6% | |
| Fregory Adoudel | The Riot Formation | — | Warrior II | 3,599 | 8.8% | |
| Sherberrette | The Riot Formation | — | Hobgoblin II | 3,528 | 8.7% | |
| Telchek Ernaga | The Riot Formation | — | Warrior II | 3,185 | 7.8% | |
| Sherberetta | The Riot Formation | — | Warrior II | 2,994 | 7.3% | |
| Nathan Ormande | The Riot Formation | — | Heavy Assault Missile Launcher I | 2,839 | 7.0% | |
| Howl Ryujin | The Riot Formation | — | Warrior II | 2,508 | 6.2% | |
| Gregg S Roll | The Riot Formation | — | Hobgoblin II | 2,463 | 6.0% | |
| maxwell 1st | The Riot Formation | — | Warrior II | 2,453 | 6.0% | |
| John Milne | The Riot Formation | — | Warrior II | 2,450 | 6.0% | |
| The Tekkers | The Riot Formation | — | Hobgoblin II | 2,412 | 5.9% | |
| Moe Tarian | The Riot Formation | — | Hornet II | 1,474 | 3.6% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.