Snapshot & Combatants at a Glance
Unknown lost Blood Raiders Stronghold in Oto. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value173.9M ISK
Attackers3
Damage ShapeSmall engagement
Final BlowCollectionBe
Top DamageCollectionBe
Top Damage Share37.8%
Top Damage Stack
Killmail Coordinates
Time2026-07-09 14:49:18 UTC
Coords443 442 790 142 · -92 959 597 416 · 2 855 757 113 189
ConstellationIsoma
Dropped21.74M ISK
Destroyed152.2M ISK
Fitted Value173.9M ISK
Item Stacks7
Dropped2 stacks / 2 qty
Destroyed5 stacks / 5 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Standup Heavy Energy Neutralizer I | 1 | 40.62M ISK | 40.62M ISK | Destroyed | |
| Standup Heavy Energy Neutralizer I | 1 | 40.62M ISK | 40.62M ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Standup Remote Sensor Dampener I | 1 | 12.96M ISK | 12.96M ISK | Destroyed | |
| Standup Stasis Webifier I | 1 | 19.59M ISK | 19.59M ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Standup Signal Amplifier I | 1 | 4.53M ISK | 4.53M ISK | Destroyed | |
| Standup Signal Amplifier I | 1 | 4.53M ISK | 4.53M ISK | Destroyed |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Blood Raider Standup Module Blueprint Armored Cache | 1 | 22 ISK | 22 ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers3
Final BlowCollectionBe
Final Blow ContextProteus · Praetor II
Top Damage ContextProteus · 1,122,335 damage · 37.8%
| Pilot | Corp | Alliance | Ship | Weapon | Damage | % |
|---|---|---|---|---|---|---|
| CollectionBe | BeMove | — | Proteus | Praetor II | 1,122,335 | 37.8% |
| ChaVisTo | Art. | — | Proteus | Praetor II | 932,344 | 31.4% |
| Korv1n | Art. | — | Proteus | Praetor II | 915,287 | 30.8% |
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.