Snapshot & Combatants at a Glance
Kirima lost Caracal in O-ZXUV. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value32.89M ISK
Attackers10
Damage ShapeSmall engagement
Final BlowLS-Somber
Top DamageZhaiXiaoMing
Top Damage Share42.0%
Engagement Fingerprint
Compact attacker group with readable individual contribution.
Top corpAlkaid Broken Army10 attacker(s)
Top allianceThe Initiative.10 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2026-09-11 13:04:44 UTC
Coords-253 020 936 334 · -1 615 514 506 501 · 3 008 830 244 753
ConstellationBalenne
Dropped4.9M ISK
Destroyed27.98M ISK
Fitted Value26.49M ISK
Item Stacks33
Dropped13 stacks / 3,794 qty
Destroyed20 stacks / 2,290 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Caldari Navy Inferno Light Missile | 9 | 860 ISK | 7.74K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 914.1K ISK | 914.1K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 9 | 860 ISK | 7.74K ISK | Dropped | |
| Caldari Navy Inferno Light Missile | 9 | 860 ISK | 7.74K ISK | Dropped | |
| Rapid Light Missile Launcher II | 1 | 914.1K ISK | 914.1K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 9 | 860 ISK | 7.74K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 914.1K ISK | 914.1K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 914.1K ISK | 914.1K ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 9 | 860 ISK | 7.74K ISK | Destroyed | |
| Rapid Light Missile Launcher II | 1 | 914.1K ISK | 914.1K ISK | Destroyed |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 964.6K ISK | 964.6K ISK | Destroyed | |
| Large Shield Extender II | 1 | 964.6K ISK | 964.6K ISK | Destroyed | |
| 50MN Cold-Gas Enduring Microwarpdrive | 1 | 54.73K ISK | 54.73K ISK | Dropped | |
| Medium Cap Battery II | 1 | 1.09M ISK | 1.09M ISK | Dropped | |
| Multispectrum Shield Hardener II | 1 | 1.98M ISK | 1.98M ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Nanofiber Internal Structure II | 1 | 256.9K ISK | 256.9K ISK | Destroyed | |
| Ballistic Control System II | 1 | 853.7K ISK | 853.7K ISK | Dropped | |
| Ballistic Control System II | 1 | 853.7K ISK | 853.7K ISK | Destroyed | |
| Nanofiber Internal Structure II | 1 | 256.9K ISK | 256.9K ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium EM Shield Reinforcer I | 1 | 168.4K ISK | 168.4K ISK | Destroyed | |
| Medium Hydraulic Bay Thrusters I | 1 | 2.58M ISK | 2.58M ISK | Destroyed | |
| Medium Ancillary Current Router I | 1 | 3.81M ISK | 3.81M ISK | Destroyed |
Drone Bay
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Warrior II | 1 | 3.73M ISK | 3.73M ISK | Destroyed | |
| Warrior II | 1 | 3.73M ISK | 3.73M ISK | Dropped |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Nova Fury Light Missile | 800 | 83 ISK | 66.1K ISK | Dropped | |
| Caldari Navy Mjolnir Light Missile | 700 | 793 ISK | 554.8K ISK | Destroyed | |
| Caldari Navy Scourge Light Missile | 800 | 827 ISK | 661.6K ISK | Dropped | |
| Mjolnir Fury Light Missile | 570 | 68 ISK | 38.67K ISK | Dropped | |
| Scourge Fury Light Missile | 800 | 82 ISK | 65.52K ISK | Dropped | |
| Nanite Repair Paste | 125 | 34.61K ISK | 4.33M ISK | Destroyed | |
| Caldari Navy Inferno Light Missile | 625 | 860 ISK | 537.4K ISK | Destroyed | |
| Caldari Navy Nova Light Missile | 800 | 853 ISK | 682.4K ISK | Destroyed | |
| Inferno Fury Light Missile | 800 | 71 ISK | 56.78K ISK | Dropped |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers10
Final BlowLS-Somber
Final Blow ContextApocalypse Navy Issue · Mega Pulse Laser II
Top Damage ContextApocalypse Navy Issue · 4,830 damage · 42.0%
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.