Snapshot & Combatants at a Glance
Jack Lagash lost Muninn in 9OO-LH. Fast read the value, location, final blow, damage leaders, attacker shape, and ship mix before drilling into fitting or the full attacker table.
Total Value170.8M ISK
Attackers70
Damage ShapeMass fleet pile-on
Final BlowNevo Fernando
Top DamageHuku Bartopolos
Top Damage Share4.9%
Engagement Fingerprint
Large attacker count; top damage is only part of the story.
Top corpChaos arbiter6 attacker(s)
Top allianceFraternity.65 attacker(s)
Top Damage Stack
Killmail Coordinates
Time2026-10-04 02:48:21 UTC
Coords-1 907 716 979 759 · -309 797 537 055 · 1 373 690 358 068
ConstellationZ-DO53
Dropped14.84M ISK
Destroyed156M ISK
Fitted Value157.9M ISK
Item Stacks34
Dropped18 stacks / 7,384 qty
Destroyed16 stacks / 1,844 qty
High Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Heavy Missile Launcher II | 1 | 1.17M ISK | 1.17M ISK | Destroyed | |
| Heavy Missile Launcher II | 1 | 1.17M ISK | 1.17M ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 13 | 1.74K ISK | 22.62K ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 13 | 1.74K ISK | 22.62K ISK | Destroyed | |
| Heavy Missile Launcher II | 1 | 1.17M ISK | 1.17M ISK | Destroyed | |
| Caldari Navy Inferno Heavy Missile | 13 | 1.74K ISK | 22.62K ISK | Destroyed | |
| Caldari Navy Inferno Heavy Missile | 13 | 1.74K ISK | 22.62K ISK | Dropped | |
| Heavy Missile Launcher II | 1 | 1.17M ISK | 1.17M ISK | Destroyed | |
| Heavy Missile Launcher II | 1 | 1.17M ISK | 1.17M ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 13 | 1.74K ISK | 22.62K ISK | Dropped |
Mid Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Large Shield Extender II | 1 | 1.08M ISK | 1.08M ISK | Dropped | |
| Large Shield Extender II | 1 | 1.08M ISK | 1.08M ISK | Destroyed | |
| 50MN Quad LiF Restrained Microwarpdrive | 1 | 92.09K ISK | 92.09K ISK | Destroyed | |
| Multispectrum Shield Hardener II | 1 | 2.02M ISK | 2.02M ISK | Dropped |
Low Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Ballistic Control System II | 1 | 834.7K ISK | 834.7K ISK | Destroyed | |
| Co-Processor II | 1 | 991.2K ISK | 991.2K ISK | Dropped | |
| Missile Guidance Enhancer II | 1 | 760.8K ISK | 760.8K ISK | Destroyed | |
| Ballistic Control System II | 1 | 834.7K ISK | 834.7K ISK | Dropped | |
| Assault Damage Control II | 1 | 337.4K ISK | 337.4K ISK | Destroyed | |
| Missile Guidance Enhancer II | 1 | 760.8K ISK | 760.8K ISK | Dropped |
Rig Slots
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Medium Kinetic Shield Reinforcer I | 1 | 667.6K ISK | 667.6K ISK | Destroyed | |
| Medium Core Defense Field Extender I | 1 | 1.45M ISK | 1.45M ISK | Destroyed |
Drone Bay
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Warrior II | 3 | 388.4K ISK | 1.17M ISK | Destroyed | |
| Warrior II | 2 | 388.4K ISK | 776.8K ISK | Dropped |
Cargo
| Item | Qty | Est. Each | Est. Stack ⓘ | Status | |
|---|---|---|---|---|---|
| Mjolnir Fury Heavy Missile | 1,200 | 555 ISK | 666.4K ISK | Dropped | |
| Caldari Navy Nova Heavy Missile | 1,200 | 1.22K ISK | 1.47M ISK | Destroyed | |
| Caldari Navy Scourge Heavy Missile | 1,635 | 1.55K ISK | 2.53M ISK | Dropped | |
| Caldari Navy Mjolnir Heavy Missile | 1,210 | 1.08K ISK | 1.31M ISK | Dropped | |
| 10MN Afterburner II | 1 | 2.48M ISK | 2.48M ISK | Dropped | |
| Scourge Fury Heavy Missile | 1,200 | 774 ISK | 928.4K ISK | Dropped | |
| Nanite Repair Paste | 100 | 42.94K ISK | 4.29M ISK | Destroyed | |
| Nova Fury Heavy Missile | 890 | 444 ISK | 394.7K ISK | Dropped | |
| Inferno Fury Heavy Missile | 1,200 | 492 ISK | 590.1K ISK | Dropped | |
| Caldari Navy Inferno Heavy Missile | 505 | 1.74K ISK | 878.8K ISK | Destroyed |
The fit export keeps the main fitted modules compact for quick paste/use elsewhere.
Total Attackers70
Final BlowNevo Fernando
Final Blow ContextZealot · Heavy Beam Laser II
Top Damage ContextZealot · 812 damage · 4.9%
Showing top 25 attackers by damage so oversized fleet kills remain readable and fast. Final blow is highlighted.